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#LIGHTWAVE 3D TUTORIALS HOW TO#
Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Learn how to systematically break up your model for easy flattening of UV Islands.
#LIGHTWAVE 3D TUTORIALS SERIES#
LightWave 2015- Volume #9- UV Mapping In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin).
#LIGHTWAVE 3D TUTORIALS MP4#
0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Edit Menu Layout: Same as above, except it edits which items are in which of the menu tabs (Create, Modify, etc).LightWave 2015- Volume #10- Surfacing In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools.You can, however, save your keyboard shortcuts to a file and load them elsewhere, so that you can keep the same shortcuts wherever you are. Edit Keyboard Shortcuts: Brings up the keyboard shortcut editor, where you can add, remove, or change different keyboard shortcuts I won't get into how all this works, so you'll just have to experiment.Copy Tool: Same as 'Paste', except you can drag where the center is, rather than keep the object's previous position.Cut, Copy, Paste, Undo, Redo, Delete: You guys know what these do and what their shortcuts are (with the exception of redo, which is 'Z', not CTRL+Y), right?.lwo, version 5 (Lightwave changed file formats after V5.X LRR uses this file format) Export Encapsulated PostScript: I have absolutely no idea what the heck this is.Export DXF: I am unsure what this exports to.Import: I am unsure how exactly to use these Close All Objects (no default hotkey): Closes all current opened objects Close Object (no default hotkey): Closes the current opened object Sections (no default hotkeys): I am unsure as to the purpose of these.Save All Objects (no default hotkey): Functions as the Save Object, but it saves all opened objects, rather than the one currently viewed in the modeler.Save Incremental SHIFT + S): Apparently functions as the Save Object As, but rather automatically creates a new file in the same directory with a new version 'tag' (Ex: My file was called Box the first save was called Box_v001 the second save was called Box_v002).lwo file as a new file in the browsed directory with a given filename Save Object As (CTRL + S): Saves your.lwo file, saved somewhere on your computer/external media Load Object (CTRL+ O): Loads an existing.You can switch between objects in the Object Browser (see the picture)
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New Object (SHIFT + N): Creates a new object file, opening in a different 'tab'.However, there are quite a few features that this tutorial covers that previous versions do not contain.įirst, let's look at all the different areas of Lightwave 3D V9.0 and explain what each area's functions are.
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So you want to learn 3D modeling with NewTek Lightwave 3D? This tutorial will go over the different features of Lightwave V9.0, which contains almost all, if not all, of the features covered by previous versions of the program.